Beat Saber
Lead Software Engineer |April 2020 - February 2025
Led engineering efforts on game content, content creation tools and cross-platform optimization for Beat Saber, no. 1 VR title.
- Created and maintained Beatmap Editor, a core tool for internal team and community creates which allowed to create all kinds of content
- Managed full lifecycle of DLC content - integration across major platforms (Steam, Oculus, PS4/5) which accounted for $20M+ in annual revenue
- Developed and delivered new gameplay systems - new gameplay mechanics and new environment features
- Spearheaded performance optimization for Steam and Quest 2/3, ensuring smooth performance under hardware constraints
Technologies used
- Unity
- C#
- Meta Quest
- Virtual/Mixed reality