Beat Saber

Lead Software Engineer |
April 2020 - February 2025

Led engineering efforts on game content, content creation tools and cross-platform optimization for Beat Saber, no. 1 VR title.

  • Created and maintained Beatmap Editor, a core tool for internal team and community creates which allowed to create all kinds of content
  • Managed full lifecycle of DLC content - integration across major platforms (Steam, Oculus, PS4/5) which accounted for $20M+ in annual revenue
  • Developed and delivered new gameplay systems - new gameplay mechanics and new environment features
  • Spearheaded performance optimization for Steam and Quest 2/3, ensuring smooth performance under hardware constraints

Technologies used

  • Unity
  • C#
  • Meta Quest
  • Virtual/Mixed reality

Links

© Beat Games
© Beat Games
Editor for creating levels in Beat Saber
© Beat Games
Beat Saber DLC featuring Daft Punk
© Beat Games
Beat Saber DLC featuring Metallica