Sine the Game
UI and Graphics Programmer |2016 - 2020
Leading the development of interactive applications with focus on rendering and UI, while shaping technical direction and building tools for fast iteration.
- Architected the art and rendering pipeline to support rapid interaction and visual consistency, enabling our artist to iterate
- Developed and maintained advanced rendering features for custom effects (bloom, blur, color correction)
- Designed and implemented core UI systems, driving usability and performance
- Contributed technical insight to help teammates align on implementation and visual consistency
Technologies used
- Unity
- C#
- HLSL