Sine the Game

UI and Graphics Programmer |
2016 - 2020

Leading the development of interactive applications with focus on rendering and UI, while shaping technical direction and building tools for fast iteration.

  • Architected the art and rendering pipeline to support rapid interaction and visual consistency, enabling our artist to iterate
  • Developed and maintained advanced rendering features for custom effects (bloom, blur, color correction)
  • Designed and implemented core UI systems, driving usability and performance
  • Contributed technical insight to help teammates align on implementation and visual consistency

Technologies used

  • Unity
  • C#
  • HLSL

Links

© Lonely Vertex
Arcade game with Sine wave for mobile devices
© Lonely Vertex
Main menu of Sine the Game
© Lonely Vertex
Main menu of Sine the Game
© Lonely Vertex
Death cam of Sine the Game